塔閃 -TOUSEN-
**Flick, parry, climb. One life per run.**
TOUSEN is a pixel-art roguelite fought entirely on timing. Every attack and every guard comes down to a single input the instant the moving marker crosses the gold band. **Tap** on a white telegraph to parry; **flick** on a red one to dodge. Parries fill your Ki, and a full gauge unleashes your Special.
Win a battle, pick a **Chip**, and shape your own build. Lean into offense, harden your guard, or melt foes with Burn — the chips you choose change how each climb feels. Fall once and the run is over. Carry home **souls**, spend them on permanent upgrades, and take another shot.
Clear all four towers with the same character and a hidden final trial reveals itself: a seamless gauntlet through every tower, ending with a mystical boss that shifts through **four forms**. Even fully upgraded, it will test you.
### Features
- Simple-to-learn, deep-to-master timing combat with tap & flick
- 26 chips and system-set bonuses for a different build every run
- 5 distinct characters and 4 atmospheric towers
- Die, grow stronger: soul-based permanent progression (roguelite)
- A hidden final gauntlet and a punishing 4-phase boss
- **Japanese / English** (toggle on the title screen)
- Built for mobile — add to your home screen to play like an app
A one-handed climb you can finish in a sitting. Find your own way up.
| Updated | 2 hours ago |
| Published | 12 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | YKYM |
| Genre | Action |
| Tags | Atmospheric, Difficult, Fantasy, mobile, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, touchscreen |
| Average session | About a half-hour |
| Languages | English, Japanese |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |









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