**Flick, parry, climb. One life per run.**

TOUSEN is a pixel-art roguelite fought entirely on timing. Every attack and every guard comes down to a single input the instant the moving marker crosses the gold band. **Tap** on a white telegraph to parry; **flick** on a red one to dodge. Parries fill your Ki, and a full gauge unleashes your Special.

Win a battle, pick a **Chip**, and shape your own build. Lean into offense, harden your guard, or melt foes with Burn — the chips you choose change how each climb feels. Fall once and the run is over. Carry home **souls**, spend them on permanent upgrades, and take another shot.

Clear all four towers with the same character and a hidden final trial reveals itself: a seamless gauntlet through every tower, ending with a mystical boss that shifts through **four forms**. Even fully upgraded, it will test you.

### Features

- Simple-to-learn, deep-to-master timing combat with tap & flick

- 26 chips and system-set bonuses for a different build every run

- 5 distinct characters and 4 atmospheric towers

- Die, grow stronger: soul-based permanent progression (roguelite)

- A hidden final gauntlet and a punishing 4-phase boss

- **Japanese / English** (toggle on the title screen)

- Built for mobile — add to your home screen to play like an app

A one-handed climb you can finish in a sitting. Find your own way up.

Updated 2 hours ago
Published 12 days ago
StatusPrototype
PlatformsHTML5
AuthorYKYM
GenreAction
TagsAtmospheric, Difficult, Fantasy, mobile, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, touchscreen
Average sessionAbout a half-hour
LanguagesEnglish, Japanese
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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