Cast the dice. Break the quota.

Roll three dice, build a yaku, and stack points as chips × mult to clear each den's quota.

Win and you earn giri — and giri unlocks new eras. Every era adds one signature mechanic, and changes the dice, charms, dealers, bowl, and music with it.

Six eras

Edo — Back-alley den  Spill: rerolls can knock dice out of the bowl. Push or fold.

Heian — The oracle's word  Each den foretells a yaku. Hit it for a blessing.

Norse — Vows & rough seas  Declare your score before rolling. Beat it for glory; fall short and it's halved.

Arena — Dice devour dice  Pit dice against each other: the low one is eaten, the survivor grows richer.

Medieval — Confession & the pyre  Undo a confirmed throw, three times per run. Spill after they're gone, and you burn.

Egypt — Dice of the gods  One die's next face is revealed before you roll.

And an endgame, for those who break all six

Sai-no-Kawara — Crossroads of the six realms  The six laws stack one by one as you advance, until the final den where all of them bare their fangs at once. Maximum difficulty.

How to play

Tap or click — that's the whole control scheme.

Roll, choose which dice to keep, reroll, then confirm.

Break a den to shop the black market for dice, charms, and bowls, and build your engine.

Miss the quota and you're busted. You can also fold to walk away with your winnings.

Language: toggle `JA | EN` at the top right of the title screen (your choice is saved).

Progress saves to your browser. Erase it any time from the chapter select screen.

Has sound — headphones recommended.

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